News

n + n Corsino / restitution PEPR ICCARE / Projet HARMONIE - XR24

15 January 2026 - 2,pm

XR24: Dance and Virtual Reality

Create, produce, and broadcast in the era of immersive technologies and artificial intelligence

Exploration in Mixed Reality
As part of the HARMONIE* targeted project within PEPR ICCARE, overseen by the PRISM laboratory, n + n Corsino were selected as laureates of the 2025 Call for Projects with their XR24 initiative. Within this framework, an artistic demonstrator was developed to explore innovative approaches combining dance and virtual reality.

PEPR ICCARE and the HARMONIE Targeted Project
PEPR ICCARE (Priority Research and Equipment Program / Cultural and Creative Industries: Action, Research, Experimentation) is coordinated by the CNRS (https://pepr-iccare.fr/). The HARMONIE targeted project aims to break down barriers among scientific research, innovation, and artistic inquiry, offering a platform for exchange and collaboration around advanced digital technologies.

Demonstrator Presentation and Methodology

Within a research-creation framework, artists Nicole Corsino and Norbert Corsino, leaders of the XR24 project, present an initial demonstration of the artistic prototype. Drawing on their expertise in integrating technological tools into artistic practice, they organized dedicated evaluation sessions to analyze the results.

The chosen methodology is based on a research-creation approach: the artistic process serves as a foundation to identify scientific and technological challenges as well as the needs inherent to the field. Dance, regarded as a science of movement, plays a structural role in this process, providing specific insights into the movement of bodies, which may enhance immersion in mixed reality.

Clarification on the Title 
Whether XR clearly refers to mixed reality through the use of a virtual reality headset, the number 24 alludes to the shared origins of dance and cinema, and to the history of the fluidity of living bodies in motion, achieved with the threshold of 24 frames per second. Today, CPUs and GPUs enable fluidity up to 72 frames per second and even 120 frames per second for a headset connected to a computer. 

Interdisciplinary Consortium
The project brought together an interdisciplinary consortium combining arts and sciences : 
The n + n Corsino team : Nicole Corsino, Norbert Corsino, Patrick Zanoli (2D and 3D scenographer), Anaël Seghezzi (developer and graphic designer) 
The PRISM laboratory (CNRS-AMU, UMR 7061) : Mitsuko Aramaki (DR, CNRS), Richard Kronland-Martinet (DR, CNRS), Sølvi Ystad (DR, CNRS) 

* The HARMONIE project receives state aid managed by the National Research Agency as part of France 2030, reference ANR-23-PEIC-0002.