Residencies

SCENE44 I Emma Terno - Spinners Game

Residency: 31 March > 5 April 2025
Event: 4 April 2025 - 7:00pm
Reservations: scene44@nncorsino.com

The historical and political events of the 21st century expose an era without truth, without consensus, without certainty, where crises frighten us and we doubt the future. What is truth? And what is reality? Spinners Game summons the potential of fiction as an alternative dimension to these worlds of slippery realities and truths. The player/dancer of Spinners Game transports viewers through invisible cities. Through sound symbols and different atmospheres, the show attempts to reveal the invisible and explores the influence of cities on our perception of the world and ourselves, while provoking reflection on the blurred line between reality and truth.
An interactive performance platform combining body and sound, created using technology, where the audience is immersed around the stage.

Creation Concert Hall Shanghai, April 26 & 27, 2025, as part of the Music and Technology Festival – Digi Muse,
scheduled at the Festival Croisements 2025, supported by the French Embassy in China

Choreography, performance: Emma Terno
Musical composition: Qingqing Teng
iMSS device, instrumental scenography: Christophe Lebreton

Supporters: Abbaye de Royaumont, Maison de la Musique Contemporaine, GMEM (Marseille), Le Vinatier (Bron), Toï Toï Le Zinc (Villeurbanne), SCENE 44 - n + n corsino, LiSiLoG.

Emma Terno explores everyday rituals, their ceremonials and their modulations through virtual expansion. The inspiration of new technologies creates other questions about our bodily heritage and the fabulous mechanism of body movements is what drives her research. Choreographer, dancer and visual artist, she subjects these choreographic rites to acoustic and virtual techniques to confront us with our habits and sensations. After graduating with a Bachelor's degree in Visual Arts (ECAL, Lausanne) and a Master's degree in Scenic Art Practice (HKB, Bern), she decided to create Hypercorps collective, a plateforme for hybrid projects around dance, sound and technologies. Currently, she is dancing in different compagnies : Marco Berrettini (Melk Prod, Geneva), Natacha Paquignon (Corps-au-bord, Lyon), Eugénie Andrin (Monaco/Antibes), and dances for several Opera houses since 2019 (Opéra of Monte-Carlo, Grand Theatre de Genève, Opera of Lyon). Moreover, she works on two collaborative projects : Spinners Game with the composer Qingqing Teng and iMSS technology (LiSiLog), and OOO with the artist Valentin Pelisch.

Qingqing Teng is a composer based in France and the co-artistic director of Alcôme, a collective dedicated to sound and musical creation. Since 2021, she has been teaching in the Artist Diploma program at the Conservatoire National Supérieur de Musique et de Danse de Lyon, led by Jean Geoffroy, guiding students in the creation of musical theater works. During the 2021–2022 year, she was selected for the Composition and Computer Music program at IRCAM. She is involved in various fields of sound creation, including electroacoustic music, instrumental composition, experimental electronic improvisation, music for dance, sound installations, and music for images. She has a deep interest in musical theater and seeks to integrate electroacoustic music with theatrical elements in her multimedia works. She perceives music, the body, light, and image as an organic whole, approaching these non-musical elements from a musical perspective to make sound more visual and the visual more musical. Her creative process is based on interdisciplinary collaboration, establishing a structured framework while leaving space for improvisation to capture moments of absurdity and unpredictability. In her works, performers are not mere conveyors of music but an inseparable part of it, with their personalities being intimately integrated into the creative process. Her artistic approach remains rooted in modern society and real life, striving to reconstruct reality on a fictional stage. She has served as artistic director and composer of interdisciplinary projects supported by the Nguyen-Thien Dao Art Foundation and the Société Générale Foundation in France. Her works have been presented at venues such as the Théâtre de la Renaissance in Lyon, the Détours de Babel festival in Grenoble, the National Taichung Theater in Taiwan, and the Shanghai Concert Hall. She frequently collaborates with institutions and artists and has received commissions from the French Ministry of Culture, the Conservatoire & Orchestre de Caen, Ici l’onde - Centre National de Création Musicale, the ensemble Proxima Centauri, Alcôme, as well as percussionists Hsin-Huan Wu, Meng-Fu Hsieh, and the Beijing PAS International Percussion Festival.

Christophe Lebreton, alias Zakahamida
Art interactive stage, instrumental set design. Sound engineer, computer music designer. Technical director, enginery and scenography of sound and visual exhibition. Developer of music gesture apps. Designer of interactive devices, musician and scientist by training, he has worked as a sound engineer and producer in computer music since 1989. Until 2019, he participated in the development and influence of GRAME (National Center of musical creation – Lyon – FR) , creation of recording studios, discographic productions, shows, concerts, Opera, exhibitions and has worked with many composers of contemporary music in France and abroad while confronting the realities and diversity of contemporary productions on a daily basis. Since 2003, he has focused his research and development on gesture capture and the augmented scene. He experiments with what he calls “instrumental scenography”. He is interested in all the performing arts for which his research and development are related. Since 2013 he has been creating gestural musical applications for Smartphones (“SmartFaust”, “Smart Hand Computer”), developing the “Light Wall System” software suite oriented for pedagogy. In 2019 he founded with Jean GEOFFROY the association LiSiLoG, dedicated to technological, artistic and transmission innovation. Since 2020 he has been developing the iMSS system for multi-camera motion capture for low budget creation and production. Under his artist name Zakahamida, he creates interactive installations running from second-hand iPhones to easily edit and distribute his works. In particular, he is continuing his experiments around the concept of “Smartland post-digital garden” which he initiated in 2013 with “Smartland – Divertimento”. In 2021 he created the « C.CUT-UP! » and distributes his works in France and abroad, continues to lead workshops in art schools and various training centers while continuing his creations, research and development within LiSiLoG.